punkt3D

1

2

1

2

2

P

P: (0, 2, 2)
U: (x(P), 0, 0)
V: (x(P), y(P), 0)
A = Intersect(yAxis, zAxis)
u = Vector(A, U)
v = Vector(U, V)
w = Vector(V, P)
C: (4, 0)
B = Intersect(xAxis, yAxis)
a = Vector(B, C)
D: (0, 4)
b = Vector(B, D)
E: (-2, -2)
c = Vector(B, E)
F = Point(a)
G = Point(a)
H = Point(b)
I = Point(c)
J = Point(b)
K: (x(P) * (-0.5, -0.5))
L: K + (y(P) * (1, 0))
M: L + (z(P) * (0, 1))
N = Point(c)
f = Vector(L, M)
g = Vector(K, L)
d = Vector(N, K)