 \Biggl(

$\vec{x}$

X

\Biggr)

|

|

A = Intersect(xAxis, zAxis)
B = Point(xAxis)
C = Point(Circle[B, Distance[A, B], Segment[A, B]])
a, D, E, F, G, H, FlächeABCD, FlächeADHE, FlächeABFE, FlächeBCGF, FlächeCDHG, FlächeEFGH, KanteAD, KanteAB, KanteBC, KanteCD, KanteAE, KanteDH, KanteEH, KanteEF, KanteBF, KanteFG, KanteCG, KanteGH = Cube(A, B, C)
x1 = 3 (slider from -5 to 5, step 0.5)
x2 = -5 (slider from -5 to 5, step 0.5)
x3 = 0 (slider from -5 to 5, step 0.5)
p: (4, 0, 0)
n: (0, -2, 0)
u: (x1, x2, x3)
b: ((u - p) * n)
Text3: " \Biggl[ \underbrace{\left(\begin{array}{c} " + (LaTeX[x1]) + " \\ " + (LaTeX[x2]) + " \\ " + (LaTeX[x3]) + " \end{array}\right)}_{\vec{x}} - \underbrace{\left(\begin{array}{c} 4 \\ 0 \\ 0 \end{array}\right)}_{\vec{p}}  \Biggl]  \cdot \underbrace{\left(\begin{array}{c} 0 \\ -2 \\ 0 \end{array}\right)}_{\vec{n}} = " + (LaTeX[b]) + ""
X: (x1, x2, x3)