EingabeMatrix

EingabeVektor

\alpha: \begin{pmatrix} x_1' \ x_2' \end{pmatrix} =

\cdot \begin{pmatrix} x_1 \ x_2 \end{pmatrix} +

Hallihallohallihallohl

g

g'

$\vec{u}$

$\vec{u}\;'$

A: {{0.5, -1}, {-2, 1.5}}
v: (1, 1)
Eingabefeld1 = Textfield(A)
Eingabefeld2 = Textfield(v)
gL: -7
gR: 7
gU: -5
gO: 5
P = (-2, -2)
R = (-5, 1)
P': (A * P) + v
Q = (4, 2)
Q': (A * Q) + v
R': (A * R) + v
vPP' = Vector(P, P')
vQQ' = Vector(Q, Q')
vRR' = Vector(R, R')
g = Line(P, Q)
g' = Line(P', Q')
a = true
b = true
vecPQ = Vector(P, Q)
vecP'Q' = Vector(P', Q')
Text1: "\vec{u} =
\overrightarrow{ PQ } = 
\begin{pmatrix} " + (LaTeX[x(vecPQ)]) + " \\ " + (LaTeX[y(vecPQ)]) + " \end{pmatrix}"
Text2: "\vec{u}\;' =
\overrightarrow{ P'Q' } = 
\begin{pmatrix} " + (LaTeX[x(vecP'Q')]) + "  \\ " + (LaTeX[y(vecP'Q')]) + "  \end{pmatrix}"
Text6: "\overrightarrow{ PP' } = 
\begin{pmatrix}  " + (LaTeX[x(vPP')]) + " \\ " + (LaTeX[y(vPP')]) + "  \end{pmatrix}"